At the moment its a surface shader. By the time we ship it will be converted to a standard vert/frag shader as its not optimal as it is. The effect is a screen spaced shader that uses the screens height in pixels to calculate a raster line effect by using the fractional value of . Satellite Reign. Posted by admin on July 26, SSRR is a post effect reflection system that integrates into a customized variation of Unity's deferred rendering pipeline! By modifying Unity's lighting algorithm to approximate physically based models, the SSRR system is able to better reproduce complex light environments and detailed. Aug 28, · Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations/5(K).
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